Tears of Steel : An Awesome Short Open Source Sci-fi Movie
This open source movie was made using and open source 3D creation tool called Blender and other open source software.
Target was to improve and test a complete open and free pipeline for visual effects in film – and to make a compelling sci-fi film in Amsterdam, the Netherlands.
For the entire creation pipeline in the studio, we will only use free/open source software. For 3D graphics, compositing and video editing we’ll obviously use Blender. The new ‘Cycles’ render engine will be used, which includes open source projects like OpenShading, OpenColor and OpenImage. For camera and motion tracking Blender uses Libmv. For imaging and drawing we expect to use GIMP, MyPaint, Krita and Inkscape a lot. Render output and footage will be using the OpenEXR format. Scripting will be done in Python. Studio database storage will most likely be in SVN. The workstations in the studio will be equipped with 64 bits Ubuntu Linux. We have our own render farm this time, running on Debian and Ubuntu.
The film itself – as well as original footage and all the studio files – will be released as free and open content; the Creative Commons Attribution license.
Source: Tears of Steel